Brain Age 2: More Training in Minutes a Day!

WHERE TO BUY
- Buy at BestBuy.ca
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Game Type: Mental Training
Players: 1 – 16
Publisher: Nintendo
Launch Date: August 22, 2007

The game that launched a new generation of gamers is back. Based on the theories of neuroscientist Dr. Kawashima, Brain Age™ 2: More Training in Minutes a Day contains all-new activities to challenge a player’s grey matter.

  • Give your brain a workout! The 15 fun new activities are all designed to help work your brain. Whether you’re playing simple songs on a piano keyboard or monitoring the photo finish of a footrace, you’ll love this new mental workout.

  • When starting a new game, you can take a series of tests to receive a score that shows how old your brain is. With daily training over weeks and months, you can strive to improve your mental acuity and lower your Brain Age.

  • Keep up to four save files on one game card. Sharing a game allows you to engage in a picture-drawing quiz or other challenges with family and friends. You can also use DS Download Play to send a demo to friends or compete with up to 16 players in one of four fun modes.

    Features

    Rock, Paper, Scissors: Speak the symbol that beats the one on the screen, but be careful. You may be asked to lose as well as win.

    Number Memory: Memorize a set of 25 numbers and their locations, then write down as many as you can remember in two minutes.

    Piano Player: Play notes on a keyboard as the cursor scrolls over the sheet music.

    Memory Sprint: Follow the progress of a runner as he competes in a frantic race, then write down the place in which he finished.

    Math Recall: Math meets memory in this fun challenge. Solve a math problem, then remember the scribbled-out number and use it to solve the next problem.

    Clock Spin: Examine clocks that are sideways, upside down or inverted, and write down the correct time.

    Word Scramble: Unscramble the letters and write down the word they spell.

    Word Blend: Listen to the overlapping words that come from the DS speakers, then write down the words on the Touch Screen.

    Change Maker: Touch coins and bills with the stylus to make the correct change.

    Block Count: Watch blocks that fall into columns, then write down the height of one of the columns.

    Calendar Count: Solve problems based on the calendar, such as “What day was it three days before yesterday?”


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